#include <iostream>
#include <cstdlib>
#include "getch.h" using namespace std; enum Role{RED=99,BLUE}; class Gobang
{
char board[15][15];
int key_x,key_y;
Role role;
public:
Gobang(int key_x=7,int key_y=7,Role role=RED):key_x(key_x),key_y(key_y),role(role) {} void start(void)
{
for(;;)
{
show_board(); get_key(); if(check_key())
{
show_board();
printf("%d\n",role);
cout << "恭喜" << (role==RED?"红方":"蓝方") << "胜利!" << endl;
break;
}
change_role();
}
}
void show_board(void)
{
system("clear");
printf(" ");
for(int i=0; i<15; i++)
{
printf(" %c",'A'+i);
}
printf("\n"); for(int x=0; x<15; x++)
{
printf("%2d",x+1);
for(int y=0; y<15; y++)
{
if(RED==board[x][y])
{
printf("\33[31m");
printf(" @");
printf("\33[0m");
}
else if(BLUE == board[x][y])
{
printf("\33[34m");
printf(" #");
printf("\33[0m");
}
else
{
printf(" *");
}
}
printf("\n");
}
}
void get_key(void)
{
for(;;)
{
printf("\33[%d;%dH",key_x+2,(key_y+2)*2);
switch(getch())
{
case 183: key_x>0 && key_x--; break;
case 184: key_x<15 && key_x++; break;
case 185: key_y<15 && key_y++; break;
case 186: key_y>0 && key_y--; break;
case 10:if(RED!=board[key_x][key_y] && BLUE!=board[key_x][key_y])
{
board[key_x][key_y] = role;
return;
}
}
}
} size_t count_key(int off_x,int off_y)
{
size_t count = 0;
for(int x=key_x+off_x,y=key_y+off_y;
x>=0 && x<15 && y>=0 && y<15 && board[x][y] == board[key_x][key_y]; x+=off_x,y+=off_y)
{
count++;
}
return count;
}
bool check_key(void)
{
if(4 <= count_key(0,-1)+count_key(0,1)) return true;
if(4 <= count_key(-1,0)+count_key(1,0)) return true;
if(4 <= count_key(-1,-1)+count_key(1,1)) return true;
if(4 <= count_key(-1,1)+count_key(1,-1)) return true;
return false;
}
void change_role(void)
{
role = (RED==role?BLUE:RED);
}
}; int main()
{
Gobang b;
b.start();
}
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